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Cara Membuat Peta Manual Arts

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by sanewshumpha1981 2020. 2. 17. 00:23

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  1. Cara Membuat Peta Minda

Contents List of Items Projectile and explosive itemsWeapons are items used for damaging or weakening enemies and setting traps.Tools on the other hand have a more utility function, that is to facilitate exploration or distract enemies.WeaponsNamePrice (Units)FunctionIn-game DescriptionShuriken80 Mon. (99)Can be used to harm or startle enemies from afar. Also good to move objects from distance.A relatively weak throwing weapon that is useful for attacking enemies from a distance.Improved Shuriken160 Mon. (50)1500 Mon. (99)Can be used to harm or startle enemies from afar. Stronger than the basic shuriken.A throwing weapon that is more powerful than the basic version.Asuka Shuriken350 Mon.

(25)1600 Mon. (50)Can be used to harm or startle enemies from afar.

Membuat

Strongest of all shurikens.A throwing weapon, spoken of in Asuka legend, that is unrivalled in its power and usefulness.Caltrop150 Mon. (60)1180 Mon. (99)Can be thrown to the ground to injure enemies and to stop them from pursuit.Used by scattering on the ground for enemies to step on, thereby stunning them. Helpful when escaping.Weak Land Mine110 Mon.

(4)Can be set on the ground. Explodes if stepped on. Does weak damage and can be easily spotted and avoided by enemies.A land mine that explodes when stepped on.Land Mine240 Mon. (4)Can be set on the ground.

Explodes if stepped on. Does decent damage but can be easily spotted and avoided by enemies.A land mine that explodes when stepped on.Strong Land MineCan be set on the ground. Explodes if stepped on. Does heavy damage but can be easily spotted and avoided by enemies.A land mine that explodes when stepped on.Camouflaged Weak Land Mine150 Mon. (4)Can be set on the ground. Explodes if stepped on. Does weak damage but distracted/careless enemies won't notice it.An easily hidden land mine.Camouflaged Land Mine1360 Mon.

(4)Can be set on the ground. Explodes if stepped on. Does decent damage and distracted/careless enemies won't notice it.An easily hidden land mine.Camouflaged Strong Land Mine550 Mon. (4)Can be set on the ground. Explodes if stepped on.

Does heavy damage and distracted/careless enemies won't notice it.An easily hidden land mine.Invisible Weak Land Mine240 Mon. (1)Can be set on the ground. Explodes if stepped on. Does weak damage but enemies cannot detect it.A land mine that is almost impossible to find.Invisible Land Mine530 Mon. (4)Can be set on the ground. Explodes if stepped on. Does decent damage but enemies cannot detect it.A land mine that is almost impossible to find.Mushroom ShurikenOnly obtained fromCan be used like shuriken.

If it doesn't hit an enemy it'll bounce around like a mushroom.A shuriken disguised as a mushroom. Useful for secret attacks.MoneyCommon drop fromCan be used like basic shuriken.

Stacks with total money once the mission is over.Used to buy items. Can also be thrown like shuriken.ToolsNamePrice (Units)FunctionIn-game DescriptionMap200 Mon. (1)Shows a map of the current location. Can't be used in the GardenA map of Utakata.

Especially useful for those involved in dark trades.Five Colour Rice100 Mon. (4)Used to mark places in an area, can be used five times. Quickly loses its utility as the player learns the layout of maps.Different coloured rice that can be used to mark locations in an area. Very useful for ninja who frequently get lost.Short Grapple Hook100 Mon.

(1)Used to reach high places or pull items to oneself. Basic length. Can be bought or dropped by ninja enemies.A useful item for getting to higher places.Grapple Hook700 Mon. (1)Used to reach high places or pull items to oneself. Longer than the basic hook. Can be bought or dropped by ninja enemies.The chain is twice longer than the basic version.Long Grapple Hook2800 Mon.

Cara Membuat Peta Minda

(1)Used to reach high places or pull items to oneself. Longest reach of all hooks. Can be bought or dropped by ninja enemies.A very easy to use item that helps in getting to higher places.

The chain is much longer than the basic version.Wind-up Chick300 Mon. (1)Can be thrown as distraction, its loud chirps will attract anyone in the vicinity. Perfect for ambushing targets.A wind-up toy that charms everyone who sees it into picking it up.Wind-up Chick Bomb200 Mon. (4)Unlike its normal version, this chick has a timed bomb and will explode once the timer runs out or someone picks it.

Useful for causing damage to unaware targets, but not as effective or stealthy as its other counterparts.A wind-up toy that explodes when picked up. Some even have timers.Remote Wind-up Chick600 Mon. (1)Can be thrown and remote controlled for a short period of time. Enemies will chase it as it moves.

Excellent for dispersing enemies and clearing paths without arousing suspicion.A remote controlled wind-up toy that is useful in recoinnassance.Wind-up Lizard200 Mon. (1)A wind-up toy that is used as a decoy.Remote Wind-up Lizard600 Mon. (1)A remote controlled wind-up toy that is useful in recoinnassance.Wind-up Wall Lizard210 Mon. (4)A wind-up toy that will avoid walls while it is moving.Salmon1000 Mon. (1)Can be thrown as distraction, as is the only item guaranteed to attract bears. Can also be sold for 700 Mon and crafted with alchemy.A bear's favourite food.Medicines and PoisonsMedicines are items that cure ailments and HP or temporarily buff stats. Some special medicines permanently increase the HP and attack power of playable characters.Poisons and bombs instead cause ailments, weaken or damage.

Manual

They usually come as projectiles or poisoned food, but some 'medicine' bottles can contain poisons.MedicinesNamePriceFunctionIn-game DescriptionCure Potion210 Mon. (1 of +30)820 Mon. (4 of +30)400 Mon.

(1 of +90)A potion that cures ailments and gives temporal immunity to them. The potion can be thrown by holding Triangle and aiming at the target.Cures fatigue and abnormalities and prevents other abnormalities for a short time.Strength Potion820 Mon. (4 of +30)600 Mon. (1 of +90)2380 Mon.

(4 of +90)A potion that temporarily increases attack power. The potion can be thrown by holding Triangle and aiming at the target.Increases attack power.Speed Potion200 Mon. (1 of +30)580 Mon. (1 of +90)A potion that temporarily boosts speed.

The potion can be thrown by holding Triangle and aiming at the target.Increases speed.Potency Potion230 Mon. (1 of +30)2300 Mon.

(4 of +90)A potion that temporarily increases the potential of items (ex: makes bombs, projectiles and medicines stronger), represented by a giant version of the item when used. The potion can be thrown by holding Triangle and aiming at the target.Increases the power and effect of items.Health Potion200 Mon. (1 of +30)800 Mon.

(4 of +30)400 Mon. (1 of +60)1600 Mon. (4 of +60)600 Mon. (1 of +90)2400 Mon. (4 of +90)A potion that heals HP.

The description is a bit misleading, the potion can be thrown by holding Triangle and aiming at the target.Restores HP when used. Can also be thrown to other characters for them to use.Cure Sphere200 Mon. (1 of +60)A smoke bomb that cures ailments and gives temporal immunity to them.A ball that releases a cloud of smoke. Cures fatigue and abnormalities.Strength SphereFound on missions, dropped by enemy ninja or crafted with AlchemyA smoke bomb that temporarily increases the attack power of whoever it hits.A ball that releases a cloud of smoke. Increases attack power.Speed Sphere200 Mon. (1 of +60)A smoke bomb that temporarily gives a speed boost to whoever it hits.A ball that releases a cloud of smoke. Increases speedPotency SphereCrafted with AlchemyA smoke bomb that temporarily increases the potential of items used by whoever it hits (ex: makes bombs, projectiles and medicines stronger), represented by a giant version of the item when used.A ball that releases a cloud of smoke.

Increases the power and effect of items.Health Sphere190 Mon. (1 of +30)740 Mon. (4 of +30)380 Mon. (1 of +60)1500 Mon. (4 of +60)A smoke bomb that heals whoever it hits.A ball that releases a cloud of smoke.

Restores HP.Cure SushiCrafted with AlchemyA sushi that heals fatigue and abnormal status of whoever eats it. Can only be used on NPC.

Good for baiting allies away from danger.Cures fatigue and abnormalities when eaten.Strength SushiCrafted with AlchemyA sushi that temporarily increases the attack power of whoever eats it. Can only be used on NPC.

Good for baiting allies away from danger.Increases attack power when eaten.Speed SushiCrafted with AlchemyA sushi that temporarily increases the speed of whoever eats it. Can only be used on NPC. Good for baiting allies away from danger.Increases speed when eaten.Potency SushiCrafted with AlchemyA sushi that temporarily increases the potential of items used by whoever eats it. Can only be used on NPC.

Good for baiting allies away from danger.Increases the power and effect of items.Health SushiCrafted with AlchemyA sushi that heals whoever eats it. Can only be used on NPC. Good for baiting allies away from danger.Restores HP when eaten.Ichijo's FeelingsOnly obtained by siding with IchijoCures 50 HP and grants temporal speed and immunity to ailments. Ichijo may send more if you stay loyal to him.+99 Cure, +80 Speed, +50 HealAmurita's TearsOnly obtained by siding with SadameGrants temporal increases in strength, speed and item effects. Sadame may send more if you stay loyal to her.+66 Strength, +66 Speed, +66 PowerHeart Medicine of Health7140 (1)Permanently increases HP by 20 upon use.

Effect only activates once and has to be used in equipment menu as it can't be moved to player's inventory.Permanently increases your maximum HP. Drinking more than one has no added effect.Lung Medicine of HealthCrafted with AlchemyPermanently increases HP by 20 upon use. Effect only activates once and has to be used in equipment menu as it can't be moved to player's inventory. Only obtained from alchemical extraction.Permanently increases your maximum HP. Drinking more than one has no added effect.Spleen Medicine of Health1980 (1)Permanently increases HP by 20 upon use.

Effect only activates once and has to be used in equipment menu as it can't be moved to player's inventory.Permanently increases your maximum HP. Drinking more than one has no added effect.Liver Medicine of HealthCrafted with AlchemyPermanently increases HP by 20 upon use. Effect only activates once and has to be used in equipment menu as it can't be moved to player's inventory.

Only obtained from alchemical extraction.Permanently increases your maximum HP. Drinking more than one has no added effect.Kidney Medicine of HealthCrafted with AlchemyPermanently increases HP by 20 upon use.

Effect only activates once and has to be used in equipment menu as it can't be moved to player's inventory. Only obtained from alchemical extraction.Permanently increases your maximum HP.

Drinking more than one has no added effect.Super Strenght Potion A7140 Mon. (1)Permanently increases attack by 20 upon use. Effect only activates once and has to be used in equipment menu as it can't be moved to player's inventory.Permanently increases your attack power. Drinking more than one has no added effect.Super Strenght Potion BCrafted with AlchemyPermanently increases attack by 20 upon use. Effect only activates once and has to be used in equipment menu as it can't be moved to player's inventory. Only obtained from alchemical extraction.Permanently increases your attack power.

Drinking more than one has no added effect.Super Strenght Potion C1980 Mon. (1)Permanently increases attack by 20 upon use. Effect only activates once and has to be used in equipment menu as it can't be moved to player's inventory.Permanently increases your attack power.

Drinking more than one has no added effect.Super Strenght Potion DCrafted with AlchemyPermanently increases attack by 20 upon use. Effect only activates once and has to be used in equipment menu as it can't be moved to player's inventory. Only obtained from alchemical extraction.Permanently increases your attack power.

Drinking more than one has no added effect.Super Strenght Potion ECrafted with AlchemyPermanently increases attack by 20 upon use. Effect only activates once and has to be used in equipment menu as it can't be moved to player's inventory. Only obtained from alchemical extraction.Permanently increases your attack power. Drinking more than one has no added effect.Poisons and BombsNamePrice (Units)FunctionIn-game DescriptionConfusion Sphere860 Mon.

(4 of +30)A smoke bomb that causes temporal insanity on whoever it hits, making them run aimlessly, crashing against things and ignoring the player.A ball that releases a cloud of smoke. Confuses anyone who breathes the smoke.Sphere of Weakening180 Mon.

(1 of +30)700 Mon. (4 of +30)510 Mon. (1 of +90A smoke bomb that temporarily lowers the attack power of anyone it hits.A ball that releases a cloud of smoke. Decreases attack power.Knockout SphereFound on missions, dropped by enemy ninja or crafted with AlchemyA smoke bomb that causes unconsciousness on anyone it hits.A ball that releases a cloud of smoke. Knocks out anyone who breathes the smoke.Amnesia Sphere310 Mon. (1 of +10)A smoke bomb that causes amnesia, making enemies stand around ignoring the player and neglecting their tasks.

The amnesia is temporal, and they will remember if they spotted the player (causing a penalty if left alive).A ball that releases a cloud of smoke. Causes amnesia in anyone who breathes the smoke.Explosive Sphere310 Mon. (1 of +30)1220 Mon.

(4 of +30)A bomb that explodes on contact, causing damage and attracting NPCs with the loud explosion.An explosive ball that releases a cloud of smoke.Sushi of Confusion280 Mon. (1 of +60)A poisoned sushi that causes temporal insanity on whoever eats it, making them run aimlessly, crashing against things and ignoring the player.Confuses anyone who eats it.Sushi of Weakness270 Mon.

(1 of +90)1060 Mon. (4 of +90)A poisoned sushi that weakens anyone that eats it.

Hungry enemies cannot resist eating it.Decreases attack power when eatenKnockout Sushi130 Mon. (1 of +30)500 Mon. (4 of +30)1780 Mon. (4 of +60)A poisoned sushi that knocks out anyone that eats it. Hungry enemies cannot resist eating it.Knocks out anyone who eats it.Sushi of AmnesiaCrafted with AlchemyA poisoned sushi that causes amnesia on anyone that eats it.

Hungry enemies cannot resist eating it.Causes amnesia on anyone who eats it.Explosive Sushi180 Mon. (1 of +30)700 Mon. (4 of +30)450 Mon. (1 of +60)1780 Mon. (4 of +60)A poisoned sushi that explodes if eaten, causing damage. Hungry enemies cannot resist eating it.Explodes when eaten.Ichijo's ThoughtsOnly obtained by siding with IchijoA smoke bomb that causes confusion, weakening and unconsciousness. Ichijo may send more if you stay loyal to him.-99 Confusion, -60 Weakening, -50 UnconsciousAmurita's FangsOnly obtained by siding with SadameA smoke bomb that causes confusion, weakening and amnesia.

Sadame may send more if you stay loyal to her.-99 Confusion, -55 Weakening, -33 AmnesiaAlchemy IngredientsIngredients are items used in Alchemy to craft medicines, poisons, magic scrolls, weapons and tools. Ingredients have very little use by themselves but if baked can be a somewhat-effective bait.Ingredients are very, very common and found during missions, dropped by weak enemies or bought from the shop.

Containers are bought from the shop, while special ingredients (ex: Evenweed) can be bought of crafted themselves.IngredientsNamePrice (Units)FunctionIn-game DescriptionEmpty Bottle180 Mon. (12)A bottle used to create units of medicines or poisons from alchemy jars.An empty bottle that can be filled with different substances to create medicines.Empty Sphere140 Mon.

(12)A sphere used to create units of bombs from alchemy jars.An empty ball that can be filled with different substances to create items.Plain Sushi60 Mon. (12)Sushi used to create units of special sushi from alchemy jars.Sushi that can be filled with different substances to give it special properties.Curing Mushroom480 Mon.

(1 of +3)Increases the Cure compound and increases or decreases random compounds (up to 4 total). Color value is random. Can also be used to bait enemies.Mushroom of ConfusionIncreases the Confusion compound and increases or decreases random compounds (up to 4 total). Color value is random. Can also be used to bait enemies.Mushroom of StrengthIncreases the Strength compound and increases or decreases random compounds (up to 4 total). Color value is random. Can also be used to bait enemies.Mushroom of WeakeningIncreases the Weakening compound and increases or decreases random compounds (up to 4 total).

Color value is random. Can also be used to bait enemies.Mushroom of SpeedIncreases the Speed compound and increases or decreases random compounds (up to 4 total).

Color value is random. Can also be used to bait enemies.Knockout MushroomIncreases the Unconscious compound and increases or decreases random compounds (up to 4 total). Color value is random. Can also be used to bait enemies.Mushroom of PotencyIncreases the Power compound and increases or decreases random compounds (up to 4 total).

Color value is random. Can also be used to bait enemies.Mushroom of AmnesiaIncreases the Amnesia compound and increases or decreases random compounds (up to 4 total).

Color value is random. Can also be used to bait enemies.Health MushroomIncreases the Health compound and increases or decreases random compounds (up to 4 total). Color value is random. Can also be used to bait enemies.Explosive MushroomIncreases the Explosive compound and increases or decreases random compounds (up to 4 total). Color value is random.

Can also be used to bait enemies.Special MushroomFound during missions or crafted with AlchemyAdds 10 points to all compounds.Mixable. Increases the effect of the strongest ingredient in a mix.Gambler's MushroomRandomly adds 10 points to one of the compounds.Mixable. Increases the effect of one of the five ingredients in a mix at random.Matsutake MushroomFound during missionsIncreases two random compounds (one positive and one negative). Amount of increase depends on the item's marked value (ex: Matsutake Mushroom +1).Demonic MushroomFound during missionsIncreases three random compounds (two positive and one negative). Amount of increase depends on the item's marked value (ex: Demonic Mushroom +1).Super MushroomFound during missionsIncreases four random compounds (two positive and two negative). Amount of increase depends on the item's marked value (ex: Super Mushroom +1).Curing Herb.Herb of Confusion.Herb of Strength.Weed of Weakening.Herb of Speed.Knockout Herb.Herb of Potency.Weed of Amnesia.Healing Herb.Explosive Plant.EvenweedFound during missions or crafted with AlchemySplits the compound values on a mix into even amounts.Mixable.

Makes the effect of all ingredients in a mix equal.SwapweedRandomly switches the compound values on a mix.Mixable. Changes the values of ingredients in a mix.Never Forget HerbFound during missionsIncreases two random compounds (one positive and one negative). Amount of increase depends on the item's marked value (ex: Never Forget Herb +1).Bodhisattva HerbFound during missions.Superior HerbFound during missionsIncreases five compounds (three positive and two negative). Amount of increase depends on the item's marked value (ex: Superior Herb +1).Gecko of Confusion.Gecko of Weakening.Knockout Gecko.Gecko of Amnesia.Explosive Gecko.Valuable GeckoIncreases the extraction amount of a pot by 2 for each gecko added.Mixable. Increases the amount of ingredients you can extract from something. Rare item.Star-shaped HerbFound during missionsIncreases a positive compound by a high number and a negative compound by a low number.

Color is random. If baked, increases a positive compound by a low number, and changes color order. Despite its appearance, can't be used as shuriken.An edible plant that looks like a shuriken. Mixable.Caltrop PlantFound during missionsIncreases three positive compounds and two negative compounds by low numbers. All colors match except for an odd one. If baked, increases only one compound by a low number (negative or positive) and changes color order.

Despite its appearance, can't be used as caltrops.An edible plant that looks like a caltrop. Mixable.Baked MushroomBaked Herb/Weed/PlantBaked GeckoN/ABaking an ingredient has a chance to either increase its highest value, reduce it, swap color value or swap properties (positive to negative and viceversa). Makes a more effective bait for enemies than it would raw.

Baking an ingredient more than once will burn it, forcing the player to discard it.Mushroom PowderHerb/Weed/Plant PowderGecko PowderN/AGrinding an ingredient has a chance to either swap the color value of its main and secondary values, reduce it or swap properties (positive to negative and viceversa). Ingredients can't be ground more than once.Alchemical Genius Mix +999Crafted with AlchemyIncreases all compounds on a jar by +999, value depends on matching colors.